//==============================================================================
// elk_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
define head
{
	set hotspot
	{
		version
		{
			Visual Attachments A Reindeer Hat
		}
	}
}

//==============================================================================
define antlers
{
   set hotspot
   {
      version
      {
         Visual Animal Elk Antlers
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_BoredA
				connect attachpoint antlers hotspot
				connect attachpoint head hotspot
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Elk_BoredB
				connect attachpoint antlers hotspot
				connect attachpoint head hotspot
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Elk_BoredC
				connect attachpoint antlers hotspot
				connect attachpoint head hotspot
				connect hitpointbar SetGlow hotspot
         }  
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_idleA
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_RunA
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
			}
			version
         {
            Visual Animal Elk_RunB
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_FlailA
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Elk_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
			version
         {
            Visual Animal Elk_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
				connect attachpoint head hotspot
         }
      }
   }
}
